Only two weeks remain before the release of StarCraft 2: Legacy of the Void. Before it’s finally launched, gamers worldwide wished to take a look at the expectation and goals involving the multiplayer beta. According to the developers, an increased co-operation between them and the players will be beneficial to the future of StarCraft 2: Legacy of the Void. The developers wish to work with the gamers in order to make it as awesome as possible. As a result, the beta was started sooner than it normally did in the past. It will result in a lot of time for feedback as well and iteration. In the meantime, there are few issues that result from this.
There are things at the beginning of the beta that may appear rather rough or underdeveloped in nature. Certain units, features and improvements will be missing from the update. Furthermore, the beta will also run for a longer period. The developers will need play-testing support along with feedback involving the experiences of the beta gamers. Considering everything, the developers will work their best to improve it significantly.
There are many changes to be seen in the high-level gameplay of StarCraft 2: Legacy of the Void. For example, resources are being altered at each base for the beta version. Half of the mineral patches consist of 1500 minerals while the other half consists of 750. The primary objective was to introduce a change that would that would keep the idea of resourcing rates similar to Heart of the Swarm.
The starting worker count has been increased to 12. It will significantly reduce the downtime faced while beginning the game. The target acquisition of range units has been improved. The developers mean to see if any strange errors are caused by this change. Meanwhile, the game clock will tick at a much lower speed in StarCraft 2: Legacy of the Void. It has been done to make sure it matches with real-world time.