Halo 5: Guardians Review, Recent Forge Update Released For the Game, And More

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The storyline of the new Halo 5: Guardians game is quite refreshing and original in nature. In the campaign, we see that it follows the exploits of the new introduced character Spartan Jameson Locke who is at the helm of a Four Man Squad of Fireteam Osiris.

Keep in mind that the plot is not totally centered on Locke. Within 3 missions, players gain control of our favorite Master Chief, who is then backed up by the Blue Team. Their main objective is to hunt down the source of events which will keep progressing in destroying planets.

However, for true Halo fans, when the campaign gets its exposure to Master Chief, it feels slightly shorted. Thankfully, overall it was felt that the missions of Fireteam Osiris are a great way of not exhausting the character of Master Chief. In order to promote the game prior to its release, the hashtag #huntthetruth was used.

Moreover, it was perfect for a promotional video which often tries to exaggerate the game. Throughout the story, there was a mystery regarding what is going on and who was actually responsible for the massive destruction. In order to keep players one step behind; it was put down solely to 343 Industries’ decision.

When the players finally get to play Master Chief, a lot more plot is revealed and it further allows them to feel truly involved with the actual case. You will notice that throughout the game, Halo 5: Guardians, the basic enemies do not change. The anti-hero portrayal in the game is really exciting as well as interesting in nature.

The complete totality of their villains is somewhat responsible for the predictable nature of Halo games. It was the Covenant in Halo in Halo Reach, the Didact in Halo 4 and in Halo ODST; we got to see the Covenant again.

In Halo 3, there was a constant swapping of enemies between the Flood and the Covenant when enemies were swapped for allies. At the same time, the refreshing fact is the introduction of the Separatist elites as the allies. Therefore, the players were kept on their toes regarding who was exactly fighting with what type of motivations.

Halo 4 was quite predictable in nature with the result being sadly predictable through Didact. Didact wishes to decimate the galaxy, Master Chief wants to save the galaxy, Chief fights Didact and then Chief wins. It is all very predictable in nature.

If you look at it closely, Halo 4 appears to be a prequel game which actually sets the stage for the entry of Halo 5. Sadly, the basic enemies throughout Halo 5 do not change. In this game, you end up fighting the Covenants or Prometheus but the game is also made interesting by the fact that you never really know who the real enemy behind those forces is.

When you are looking at gameplay, the campaign is quite similar to the Halo games which actually date back to Halo 3. In the earlier games, the difficulty was more fine-tuned.

Halo 5 Guardians

The easy level was not quite different from the normal level while the legendary difficulty level was simply a step up from heroic difficulty. In case of Halo 5, the case is different.

The variation in difficulty has changed a lot from Halo 3 to Halo 4 and finally in Halo 5. With the introduction of new kinds of NPC enemies, the game brings in a massive setting. Meanwhile, in terms of vehicle interactions, things remained quite similar to previous games.

1 COMMENT

  1. My name is angel gonzalez..and i love the futuristics of the solders of hallo 1.2.3.4.5.6.7.8.9.10 hope to be seen.i play that game and i dont get tired of it…i only wish that one day a simple person like me can have some one to reconstruct me into a soldior like that to traval and explore new worlds..for the sake of humanity.ok….superior creations inc

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